The second Part of the Tutorial is a little bit more tricky. Since we provided one surface of grey tiles in the first part only, we will now improve the whole in that way that each individual tile is filled with the appropriate cutout of the BitmapData of an image file. The tiled Sprites are positioned by one for loop and they represent the picture again correctly. The difference to the original is not to determine because the Sprites lie exactly next to each other. From these tiles we create as last step a ParticleObject to be able to animate it later.